![]() I changed it to a Bleed so that it wouldn’t be so ‘nuke-y’ while also giving it a chance to be resisted. Additionally, the flat damage on Combo Shot was rather strong and could be done turn 1 for some chunky field wide damage. It was only a 1 round Riposte and he is rather squishy, but it was still absolutely destroying whenever I used it. Anticipation was the biggest balance offender in my mind as every other character with a Riposte gets a damage reduction while the Vigilante was getting a rather sizable damage buff. In general, I find the rest of the Vigilante’s abilities to be fine as far as balance is concerned. In practice, I find the damage to now be comparable or slightly higher than the Highwayman’s Riposte. ![]() As a balance to the damage nerf, it now lasts as long as the Highwayman/MAA’s Riposte. – Anticipation: Damage bonus on riposte heavily reduced (though the damage bonus still remains positive), both in the innate damage of the Riposte skill itself and the buff it provided. – Combo Shot: Combo 1’s effect changed from flat damage that would pierce armor to a 3 round bleed ![]() – Combo Shot: Tooltip for Combo 1’s ‘enemies other than target’ fixed
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